/*
 * Albareth - an action roleplaying game.
 * Copyright (C) 2008 Jens Anuth
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 *  02110-1301, USA.
 * 
 * $Id: BaseArmor.java 48 2008-05-17 02:04:48Z jens464 $
*/
package albareth.core.entity.item;

import frosch.util.FToolkit;
import albareth.core.entity.EquipableItem;
import albareth.core.entity.PlayerCharacter;
import albareth.core.entity.attribute.AttributeArmorClassMod;
import albareth.core.entity.attribute.AttributeBaseArmorClass;
import albareth.frontend.Tile;

public class BaseArmor extends EquipableItem implements Cloneable
{

    public BaseArmor(String name, Tile tile, int baseAc, int strReq)
    {
        super(name, tile, PlayerCharacter.SLOT_ARMOR);
        addAttribute(new AttributeBaseArmorClass(baseAc));
        setStrReq(strReq);
    }


    public Object clone() throws CloneNotSupportedException
    {
        return super.clone(); 
    }

    public void enchant(int level)
    {
        int totalMaxPlus = Math.round(level/4f);
        int actualMaxPlus = FToolkit.weightedRandDesc(totalMaxPlus+1);
        int plus = FToolkit.rand(actualMaxPlus/2, actualMaxPlus);
        
        if (plus > 0)
        {
            int toAC = plus;
            addAttribute(new AttributeArmorClassMod(toAC));
            setName(getName() + " +" + toAC);
        }
    }

}
